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If an Aura is not attached to a permanent with the required quality (such as if the object it enchants leaves the battlefield), it is put into its owner's graveyard. An Aura enters the battlefield attached to a permanent with the quality of its Enchant ability, and can only be attached to a permanent with that quality.

This ability is written Enchant (quality) and appears on Auras, a subtype of enchantments. It would also destroy a 2/2 creature, though be destroyed itself because the opposing creature survived the first strike to deal its own damage. due to destroying it with first strike damage. For instance, a 1/2 creature with double strike such as Boros Swiftblade would defeat a 2/1 creature in combat and survive. Therefore, if a creature with first strike deals sufficient damage to kill an opposing creature without this ability, it will not suffer any combat damage from that creature in return.Ī creature with double strike deals both first strike and normal combat damage. This ability was formerly associated with Walls, as the creature type Wall had implicit "rules baggage" that prevented such creatures from attacking.Ĭreatures with first strike deal damage before other creatures in combat. Older cards with this ability, such as Cruel Deceiver, were not changed to gain deathtouch.Ĭreatures with defender can't attack.

This ability was first printed on a single timeshifted creature from Future Sight, Thornweald Archer. Similar abilities have appeared mostly on green and black cards, but in most cases those abilities were functionally different (typically triggering on combat damage and/or at end of combat). In this way, for a creature with deathtouch, any nonzero amount of damage it deals to another creature is considered enough to kill it. They are also used in many expert-level expansions, but in those sets they are printed without reminder text.ĭeathtouch is a static ability that causes a creature to be destroyed as a result of having been dealt damage by a source with deathtouch. These are keywords which may appear in any Magic set, particularly the Core Sets where they are usually the only keywords (though some expert-level keywords may appear occasionally in Core Sets each Core Set beginning with Magic 2011 has included one expert-level keyword as the "returning mechanic"). 3 Keywords from Expert-Level expansions (mechanics).Ability words are usually used for non-keyworded block mechanics. This list also includes ability words, which are italicized words that have no rules meaning but are used on cards with similar abilities. Examples of keyworded block mechanics include bushido, flashback, and suspend. While these keywords are almost always exclusive to their specific expansion block, they nonetheless become part of the official Magic: The Gathering game rules. Keywords may also be used to summarize "block mechanics", certain card abilities or types of cards which are only designed and intended for use within a specific three-set "block" of expansions.
#Magic word search full
Many keywords summarize abilities or attributes which are sufficiently complex such that the full explanation would fill the "rules text" area of the card the smaller, one- or two-word keywords allow cards to be printed with a number of complex abilities, yet still be easily readable by players. Keywords are typically created to summarize abilities or other attributes which are reasonably common in an individual expansion, expansion block, or in the game as a whole. Since the release of Tenth Edition, however, premium (foil) cards in core sets no longer contain reminder text. Every keyword in a Core Set has reminder text. However, in certain sets some keywords are immediately followed by italicized, parenthesized text (known as "reminder text") fully explaining the meaning behind the keyword. These keywords are used in place of the full explanation of the attribute or ability, and are instead explained in detail in sections 701 and 702 of the Comprehensive Rules. A keyword in Magic: The Gathering is a word or phrase (usually one or two words) appearing on a card, used to indicate that the card possesses a certain attribute or ability. This is a list of keywords in the trading card game Magic: The Gathering.
